Pattern Description:

By integrating resource consumption to limit the use of teleportation, players are required to analyze the cost of using the ability and weigh it against other potential uses for those resources. Each teleportation consumes a finite resource, such as mana, currency, and cool-down. This constraint ensures that teleportation is used strategically, preserving the game’s challenge and balance.

Updated 10 days ago
Published 11 days ago
StatusPrototype
PlatformsHTML5
Authorskokoiskoko, BoringShark, YanyueS, SherryCh, EmzyShmemzy
GenrePlatformer
Made withUnity
Tags2D, Pixel Art, Short

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Project 2 Documentation.pdf 217 kB
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Project 2 Instructions.txt 121 bytes