Pick it up. Pick it UP!
Pattern Link: Pick it up. Pick it UP!
Pattern Description: Game progression can sometimes feel strict or repetitive if players see it as something they must follow to move forward in the game. To solve this, game designers can connect progression systems with optional but fun activities, like collecting items or exploring different parts of the game world. For instance, collectibles could be used to help players upgrade their gear, learn new skills, or even uncover more about the game’s world or lore. By adding these features naturally into the gameplay, designers can make progression feel more like a choice, which encourages players to explore and stay engaged without feeling pressured.
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Authors | kokoiskoko, EmzyShmemzy, SherryCh, YanyueS, Santi5578, BoringShark |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Pixel Art, Unity |