Design Document: https://docs.google.com/document/d/19NP43-nSXdQdPxkl6SZ-WTioE0LpHGUDvWUCm7WJ7p4/...


Patterns Implemented: 

Tech Doping

https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/3347

Failure is not terrible

https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/3374

Description: 

If the gear progression is purely stat-based, players may always opt for the highest stats items, which makes other gears meaningless or redundant. This can lead to a lack of diversity in player builds and reduce the game's overall depth. One solution is to set bonuses or add unique attributes for the gear to encourage meaningful decision-making, ensuring that gear choices go beyond simply equipping the highest stat items. This solution encourages players to develop dedicated builds while maintaining balance through trade-offs and keeping each gear relevant during the gameplay progression.

Implementation description: 

The player can move using WASD and perform melee attacks with F. In the beginning, the player can only use melee attacks, which are ineffective against the powerful boss that can defeat them in a single hit. However, players can explore the left side of the screen, where they can find upgrades. Through this upgrade, the player obtains a rocket launcher, which can easily defeat the boss.

Published 2 days ago
StatusReleased
PlatformsHTML5
Authorskokoiskoko, BoringShark, SherryCh, YanyueS, EmzyShmemzy
Made withUnity